Pose-Guided Level Design
- We propose an automatic approach to synthesized motion-based level design that take into account the player’s the joint rotations and center-of-mass movement, as well as common level design factors such as duration and variation.
- *Yongqi Zhang, *Biao Xie, Haikun Huang, Elisa Ogawa, Tongjian You, Lap-Fai Yu
*Equal contributors
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2019) - Honorable Mention Award
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Exercise Intensity-driven Level Design
- We propose an automatic approach to help game designers create desire intensity level corresponds to user’s physical fitness in virtual reality or argumented reality setting, and to improve efficiency of level design.
- IEEE Transactions on Visualization and Computer Graphics (TVCG), 2018
- Featured in IEEE Xplore Innovation Spotlight
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Biao Xie*, Yongqi Zhang*, Haikun Huang, Elisa Ogawa, Tongjian You, Lap-Fai Yu
∗Equal contributors - (Special Issue on IEEE Virtual Reality 2018. Acceptance Rate: 15% )
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