Since my essay is about the world and adventure video games impact for me, I’ve decided that mostly using game soundtracks would be best to convey that sense of adventure and excitement. For one scene, the scene with my father, I thought about using a track from the game he was playing–the very first game I saw and played myself. To convey the idea of a distant memory, I thought of having the music fade in halfway through the scene, and keep it at a very quiet level, maybe even with some kind of faraway or static filter over it. The 8-bit feel of the music also gives the sense of this being a memory from the past, and something digital and other wordly.
And then, since the main focus of the essay is on the specific games of the Pokemon series, I thought of using music from the games to help convey the feelings I feel when playing said games. I thought of the first track I would use to be the opening track of the game, which starts off with little instruments but then suddenly builds, to really give a feeling to diving into adventure and exploring this other world. In “Using Music: The Kitchen Sisters”, it’s emphasized to use music that may not necessarily have lyrics unless you’re making a specific point or using it for a pause in your speaking. The music should never be distracting or drown out the voice, but instead enhance what is being said. They also suggested to cut music up, loop it, have it pause, etc. I’d like to do this with my own music, having it stop at certain points to emphasize my words, or having certain parts on repeat that could help enhance whatever it is I’m saying. I’m not totally sure how I’m going to work in music yet, but after reading all of this, I’m excited to experiment!