Simulating Life

Just another UMass Boston Blogs site

April 20, 2017
by jenniferbartley001
1 Comment

Weekly Plan 12.0

In the next week, Rachel and I plan to change the code so that the infected cells produce viruses if they are infected for 10 seconds. We will also continue to work on the excel graphs associated with the simulation. … Continue reading

April 18, 2017
by vudinh001
0 comments

Weekly Plan

Continue trouble shooting and adding my humans to get infected. Still debating between human infection through dog walker, farm or hunter. Also currently having a problem with slnova not loading. Stays at 0% during load up.

April 18, 2017
by tabassumhussain001
0 comments

Check In

My simulation is running smoothly. Everything is balanced. Nelson helped me add cleanliness levels. Level 1 people clean water puddles and level 2 human cleaners also clean water puddles. I have added a graph to show the difference in mosquito … Continue reading

April 17, 2017
by sabrinapaola001
0 comments

Check In

Sorry I am late! I remixed my code twice so that the original simulation has 40-EDTA’s, Remix 1 has 200-EDTA’s and Remix 2 has 400 EDTA’s. The problem I am having or I am not so sure that it is … Continue reading

April 17, 2017
by rushbatariq001
0 comments

weekly post

Last week I worked on making my house infect the unvaccinated people. This week I plan to work on incorporating hygiene trait in my simulation, in a way that only the people with lower hygiene get infected by the infected … Continue reading

April 17, 2017
by sarahstrohacker001
0 comments

Check-in

So, oops. I forgot you said to have this done by Friday. :-/   Anywho, I don’t really have much to chat with you about. You’ve seen my code and we talked last week that I am at the taking … Continue reading

April 15, 2017
by tatyanazaborovsk001
0 comments

Weekly Post

This week I created more teeth in my simulation so that it looks more “real” and helps me achieve better data when I start my hypothesis graph. Next week, I plan to start collecting data. I might have to remix … Continue reading

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